Impact of Gamification on Learning Efficiency: A Study Using Typing Practice Platforms
Sarvesh Sudhir Badbe & Shubham Vinod Chavan
Chikitsak Samuha's Sir Sitaram and Lady Shantabai Patkar College of Arts and Science and V.P. Varde College of Commerce and Economics, Mumbai, India
Abstract :
This paper investigates the impact of gamification on learning efficiency within the context of typing practice platforms. The study explores how game elements such as points, leader boards, badges, and progress bars influence user motivation, engagement, and skill acquisition. By analysing data from users of popular gamified typing platforms, this research aims to quantify the correlation between the use of gamified features and improvements in typing speed and accuracy. The findings suggest that incorporating game mechanics can significantly enhance the learning process, transforming a repetitive task into an engaging and goal-oriented activity. This research demonstrates the potential of applying gamification principles to educational technologies to improve student outcomes and foster a more positive learning environment. approach to address these challenges. This paper focuses on a specific application of gamification: typing practice platforms. Typing proficiency is a fundamental skill in the digital age, yet its acquisition typically involves tedious and monotonous exercises. By integrating features such as real-time feedback, competitive challenges, and virtual rewards, these platforms aim to make the learning process more dynamic and enjoyable. This study hypothesizes that the inclusion of such gamified elements will lead to a demonstrable increase in learning efficiency, measured by improvements in typing speed and accuracy over time.
Keywords: